Monday, September 1, 2014

Iron Nokana Model

This is the Iron Nokana from Metal Slug. The aim of this project was to do a high detail model with a little environment to accompany it. Everything worked out decently which was good, but I didn't learn to much. This was more of an exercise of my skills to keep myself sharp. The follow up to this project will be to cut back on the detail and get a better texture that will add it back. When I return the plan is to get this to a usable game model poly count limit. Cutting back on the geometry will be easy but my texture work will take a lot of time until it's passable.

Z Brush Envoirment


This was another experiment for me, trying to make an environment with Z Brush. This video is what inspired me.


Putting together the Gazeebo worked out fine since it's composed up of many similar parts. That was the easy part, however getting an island and other such parts of an environment was a bit more difficult. The good news is that I learned how to make my own custom alpha for brushes, which will come in very handy later on. I might return to this idea, but not this exact project.

Low Poly / Modular Envoirnment

This project was a bit more experimental for me than my normal work. The plan was to make a distant environment that used as few textures as possible while also using the least amount of detail possible. While part of it worked, the rest didn't come together to well. What I learned is that I should make the tile-able texture first, then UV my objects, which will allow me to easier match up edges and get the scale correct.

As a follow up, I'd like to try to make a more detailed environment matching this one, and see how close I can get the low poly to match it at a distance.