Monday, September 1, 2014

Low Poly / Modular Envoirnment

This project was a bit more experimental for me than my normal work. The plan was to make a distant environment that used as few textures as possible while also using the least amount of detail possible. While part of it worked, the rest didn't come together to well. What I learned is that I should make the tile-able texture first, then UV my objects, which will allow me to easier match up edges and get the scale correct.

As a follow up, I'd like to try to make a more detailed environment matching this one, and see how close I can get the low poly to match it at a distance.

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